XBM to TGA converter
Turn XBM into TGA
Send us the XBM you already have and take away a TGA. Handled on our servers, deleted the moment the job ends.
or drag and drop files here
XBM files • Max 25MB per file • Up to 10 files
Both formats, briefly
XBMIN
An XBM file is an image written as C source code: an array of bytes with the width and height defined above it. That was the point in the X Window System, where a cursor or icon could be compiled straight into a program. It is monochrome and uncompressed, so it only makes sense for small, simple graphics. You still find XBM in Unix desktop source trees and in embedded projects that need a bitmap baked into the binary.
TGAOUT
TGA came out of Truevision's early graphics hardware and stayed in use in games and 3D work. It stores 8, 16, 24 or 32 bits per pixel, and the 32 bit version carries a straightforward alpha channel that texture pipelines read without surprises. Compression is optional run length encoding, so decoding stays cheap. Most TGA files you meet are game textures, render output, or source art from older animation tools.
Three steps, start to finish
Add your XBM
Drag it onto the page, or pull it in from your computer, Google Drive or Dropbox.
TGA is preselected
This page is already set to write TGA. Switch the target if you change your mind.
Take the TGA
Grab the result the moment the job clears. Your upload is wiped straight afterwards.